However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Ultimate Defensive Mechanic: King Tower Activation
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
- A Hog Rider pull is different from a Balloon pull.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
The 'Nado' Combo
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| Tornado Synergy | Execution | The Target |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K.K. If you treasured this article and also you would like to get more info with regards to tower rush generously visit the site. A directly onto your vulnerable tower.
Learn to manipulate the physical geometry of the arena to your advantage.